Commerce. The one thing all Indie game makes loveto hate and the only thing stopping all of us from having our own private islands. Unfortunately commerce is something you willneed to learn. At least get good at – if you want to makea living from indie game evolution. In a previous video I went through all theconcrete actions I required in order to sell my first sport with an nearly zero dollar budget andgave my opinion on what types of marketing you should focus on as an indie tournament developer.If you havent seen that video yet, I highlyrecommend watching it. In this video, lets continue on the topicof marketing. I will talk about timing your market andwhat you should aim for with sell – namely, what do you need to do to get your game togo viral on Steam. Hey, my mention is Auro. Im an indie recreation developer and I am thecreator of a game called Mortal Glory. On surpass of that, I induce weekly youtube videos, sharing my own experience, to help you, on your own gamedev journey. If this sounds interested to you, give thesubscribe button a ignite but house tap. As with last day, I want to make a quickdisclaimer that I am not a marketing guru and what I am about to say is based on myown experiences. If you disagree with something, that is perfectlyok and I would be happy to hear your counter-arguments in the comment section.Ok. Tells start with: What is the purpose ofmarketing. Well plainly to let people know about yourgame, right? And by let people know about your game, you hope your game will sell more, right? Thats chastise, but as an indie developer, your market output is limited so you want to be very specific with what you are aimingfor with your sell. At this station I will assume your recreation willbe on Steam as its the most common scenario with indie plays. If your activity is not out yet, your number onegoal should be to get people to wishlist your activity on Steam. Why do you want wishlists? Well, each wishlist is a potential sale. Wishlists too dish another important purposethat I will mention soon. In prescribe to get wishlists you should haveyour steam page up and running as soon as possible. This will allow you to include a link to yoursteam page whenever you are doing marketing and request people to wishlist your play. In marketing world this is called CTA, orCall to Action. But what if you dont have a Steam pageyet? Well, then your number 1 destination should beto get beings to follow you on social media like Twitter or get them to join your mailinglist.But frankly, at this target I would focusall my efforts on working on the game until its far enough for a Steam page. Also remember, your play doesnt have tobe finished before you can create a Steam page. Ok, makes move forward in time. Your play is now finished and you are readyto release it. Awesome! Now is the time for your biggest marketingpush. As soon as you press the liberate button, yournumber one goal is to get parties to buy your game.Your secondary point will be to get your wishliststo convert into auctions. In addition to these two points, there is avery important overarching goal that can be critical to the success of your play. And that is getting to the front page of Steam. Specifically the new& veering invoice. If you get there, prepare for lift-off. Your competition will get millions of impressionsand your success is pretty much guaranteed. Assuming your tournament is not completely broken. Well, how do you get on the brand-new& trendingtab? Its simple. You sell a great deal of fakes. There is no trick to get past that. This is why the wishlists are so importantand why numerous informants say that you should have a specific number of wishlists on exhaust, whether thats five thousand, ten thousand or even fifty thousand. Having a large amount of wishlists and gettingthem to convert into auctions on freeing will make it easier for you to get on the new& trendingtab. But I wouldnt get too hung up on any specificwishlist number. Just try to get as numerous as you can beforerelease.For what its worth, I had around 1700 wishlistson handout and approximately 15% of them bought the game during the release week. Combined with normal marketings, this was enoughto get my play on the new& tending invoice for a few daytimes. I didnt got to get on my first release daylight, but at some detail during the second release day, I swept whatever threshold there wasand I immediately got a huge boost in notions. You dont need to sell millions of copiesto get on the new& tending invoice. In fact, there is no specific auctions restraint. You only need to sell more than the othergames that ought to have exhausted recently. If I look at my freight data, its a bithard to say at what degree exactly I got on the new& tending invoice, but I would say itwas probably somewhere here.At that degree my recreation had sold around 400 emulates. That is why its good to plan your releasedate so that there arent many large-hearted designations releasing around the same time. You can be utilized a site like steamdb.info to checkwhich games are set to release on which times. Merely remember that having a large amount ofwishlists is not enough. They likewise need to convert into auctions. The best way to do this is to have a gamethat sounds fun to play. You likewise want to make sure that your gamedoesnt have any major game breach faults that could to be translated into a string of negativereviews earlier today. If you dont get on the brand-new& tending tab, its not the end of the world. Your game can still sell well and have a brightfuture. It only symbolizes it wont get an explosivestart. I necessitate, at this spot everyone known to be AmongUs was basically unknown for 2 years and then suddenly became a huge viral success.So there is always hope. Once your secrete point is over, you shouldstill keep up the marketing efforts. Now you have a product to sell so why notkeep letting people know about it. But likewise at this quality I think its ok totake it a little bit more easy. Unless your activity is a multiplayer or you willcontinue to actively develop it. In those cases I would still keep your footon the pedal to keep up the momentum. So to summing-up it up, your marketing campaigns overtime should look a little bit like this. Slow start and ramping it up to a pinnacle onrelease. That is what all your previous marketing effortswill culminate to. After that you can relax a bit, but you shouldnot stop completely.And in a number of cases, you are able to still want tokeep up the effort a bit higher even after secrete. But hey, thats all I have for this video. Let me know if you found the video helpfuland maybe leave a like if you experienced it. There is still a lot more to commerce thatI havent discussed yet. So is expecting more marketing videos fromme. Alright, thanks for watching and see you inthe next video ..